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"Batronyx" <bat### [at] cadronhsa com> wrote in message
news:3abab191$1@news.povray.org...
> I think this may be relevant:
> I once saw a web page a few years ago ( I can't find it now ) where an
> Imagine user faked radiosity by adding tiny amount of small-scale
noisy-bump
> and minimal reflection to everything in the scene. He then rendered it at
> double the intended resolution without AA (for speed reasons). After
> resizing the image in a paint program (AA done here), the effect was very
> much like radiosity with lightening in the shadowed areas and nominal
color
> bleed.
This is exactly what I had in mind. In my mind tho', this is not fake, but
what radiosity should be.
> I haven't tried it, but I bet it would work the same in PoV. If this is
sort
> of what you're talking about then, it wouldn't work on perfectly smooth
> surfaces, and iso's and photons, while not hurting anything, might be
> overkill.
If a surface is perfectly smooth it would be reflective so radiosity
shoulkdn't have any effect anyway. Why wouldn't isosurfaces and photons
work? I haven't studied them yet, but I'm very keen to(so little time and
so much to do)...
Nekar
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